Objects
An Object is everything that shows up in the hierarchy list and takes a place in the project. Every object has a name, a position, a rotation and a scale, and can hold other objects inside it.
- Cube
cube - Sphere
sphere - Polyhedron
polyhedron - Cylinder
cylinder - Capsule
capsule - Tube
tube - Cone
cone - Pyramid
pyramid - Torus
torus - Helix
helix - Gear
gear - Plane
plane - Disk
disk - Text
text - Geometry
geometry - Group
empty - Solidify Effector
effector - Light
light
What changes from one type to another is the third section of the Property Inspector, the geometry one, and what the object does in the project.
Families
- Primitives: Shapes generated from numbers, such as cube, sphere and cylinder. It is where almost every model starts.
- Modifiers: Objects that change the geometry of their children, without destroying the original.
- Lights: They light everything up. They have no geometry of their own.
- Group: An empty container, used to organize and move sets of objects.
- Mesh: Geometry without parameters, coming from an import or from manual editing.
Installed modules add their own types, which appear in the same creation catalog.