Objects
An Object is anything that shows up in the hierarchy. Every object has a name, position, rotation and scale, and can hold other objects.
- Cube
cube - Sphere
sphere - Polyhedron
polyhedron - Cylinder
cylinder - Capsule
capsule - Tube
tube - Cone
cone - Pyramid
pyramid - Torus
torus - Helix
helix - Gear
gear - Plane
plane - Disk
disk - Text
text - Geometry
geometry - Group
empty - Solidify Effector
effector - Light
light - Camera
camera - Path
path - Text path
textPath - Shape path
shapePath
Families
- Primitives: Ready made shapes, such as cube, sphere and cylinder. Almost every model starts from them.
- Modifiers: Change the geometry of their children without destroying the original.
- Lights: Light up the project.
- Camera: A saved point of view, with a real lens.
- Group: Organizes and moves sets of objects.
- Asset: An object used in several places without copying, which follows the original.
- Mesh: Imported or hand edited geometry.
- Path: Drawings made of lines, which become solid inside Extrude.
Installed modules add their own types to the same catalog.
In this section
- Primitives
- Modifiers
- LightsThe four types of light, and what each one illuminates.
- CameraA point of view saved in the project, with a real lens.
- GroupOrganizes and moves sets of objects.
- MeshImported or hand edited geometry.
- AssetAn object, material or texture used in several places without copying.
- PathDrawings made of lines, which become solid inside Extrude.
- TagsExtra behaviors attached to an object.