Primitives
Primitives are the ready made shapes where almost every model starts.
The measurements of each primitive are in the geometry section of the Property Inspector, and each page in this section describes its own.
Segments
Segment fields set how many divisions the shape has. More segments make the shape rounder and heavier; fewer segments give the faceted low poly look.
The Geometry menu turns the mesh into triangles or quads, when the destination asks for it.
In this section
- CubeA six faced block, with corners that can be rounded.
- SphereA ball with adjustable roundness.
- PolyhedronThe platonic solids, with all faces alike.
- CylinderA round body with caps, which can also become a truncated cone.
- CapsuleA cylinder with both ends rounded.
- TubeA straight hollow pipe, with adjustable wall thickness.
- ConeA circular base closing into a tip.
- PyramidA rectangular base and four triangular faces.
- TorusThe doughnut ring.
- HelixA spring made of a round tube.
- GearA toothed wheel with a hole, with an adjustable tooth count.
- PlaneA flat horizontal surface.
- DiskA flat circle.
- Text3D letters, with the editor fonts.