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Welcome to the Tinypoly documentation.

This documentation explains how the editor works. Use the menu on the left or the search to go straight to the subject.

Main Topics

Platform

  • Projects: Creating, opening, saving, organizing and recovering projects.
  • Sharing: Roles, collaborators, public link and ownership transfer.
  • Workspaces: Groups that share projects between people.
  • AI Agents (MCP): Connecting an AI assistant to create and edit projects through conversation.

Editor Interface

  • Editor: How the screen is divided and what changes from one mode to another.
  • Editor Modes: What each mode edits, with the tools and menus of each one.
  • Viewport: The views of the project, the navigation and the on screen helpers.
  • Hierarchy and Resources: What exists in the project and what the project keeps.
  • Property Inspector: The properties of the selected object, section by section.
  • Layer Manager: The layers of the texture being edited.
  • Uniforms: The values exposed by custom shaders.

Objects

  • Objects: Everything that can exist in a project, and what they all have in common.
  • Primitives: The ready made shapes of the editor, where almost every model starts.
  • Modifiers: Objects that change the geometry of their children without destroying the original.
  • Lights: The four types of light, and what each one illuminates.
  • Group: An empty container, to organize and move sets of objects.
  • Mesh: Geometry without parameters, coming from an import or from manual editing.

Modules

  • Modules: What the installed modules add to the editor. The pages of each one come from the module itself, and join the menu when it loads.