Editor

The Tinypoly editor is divided into four modes:

  • Geometry Editing: Editing the geometry and assembling the project.
  • UV/Texture Editing: Editing the textures of the objects.
  • Shading/Material Editing: Editing the materials of the objects.
  • Render: Rendering the final image.

Things worth knowing from the start

The project saves itself while you work.

Almost everything can be undone: creating, deleting, changing properties and editing meshes and textures.

ESC steps back: it leaves the current tool, clears the selection or closes whatever is open, one level at a time.

In this section