Editor
The Tinypoly editor is divided into four modes:
- Geometry Editing: Editing the geometry and assembling the project.
- UV/Texture Editing: Editing the textures of the objects.
- Shading/Material Editing: Editing the materials of the objects.
- Render: Rendering the final image.
Things worth knowing from the start
The project saves itself. Changes are written in the background while you work. The File menu still has the save command, for those who prefer to confirm.
Undo reaches almost everything. Creating, removing, changing a property, editing a mesh and editing a texture all go into the same stack, so you can go back without fear.
ESC steps back. It leaves the current tool, clears the selection or closes whatever is open, always one level at a time.