Modifiers
A Modifier is an object that changes the geometry of the objects placed inside it. The original stays intact and editable: taking the object out of the modifier brings the mesh back as it was.
A modifier inside another applies on top of the other's result.
How to use
- Add the modifier in Add Modifier.
- Drag into it the objects it should change.
- Adjust the properties in the Property Inspector.
The filter button at the top of the inspector lists the objects inside. Uncheck one and the modifier leaves it as it is, along with everything inside it.
If you edit the resulting mesh by hand, it stops following the properties, and the inspector lets you know.
In this section
- SolidifyGives thickness to a surface with no volume.
- DisplacerRaises and sinks the surface from an image or noise.
- Polygon ReductionSimplifies the mesh while keeping the silhouette.
- ShearSlants the mesh, sliding each layer over the one below.
- BendBends the mesh into an arc along an axis.
- TaperNarrows or widens the mesh along an axis.
- SquashCompresses the mesh on one axis, fattening it on the others.
- MirrorDuplicates the mesh reflected, with the seam welded.
- BevelRounds the sharp edges of the mesh.
- BlendWelds the children into a single mesh, with the junction rounded.
- CollisionDeforms the mesh where another object touches it.
- TrussTurns a volume into a structure of beams and braces.
- Edge WearChips the edges irregularly.
- ExtrudeTurns a path into a solid by giving thickness to what it draws.
- BooleanJoins, cuts or crosses the children, with the first one as the base.
- ArrayRepeats the children in a row, each copy one step past the previous one.
- RevolveTurns a path around its axis, like a lathe.
- SweepCarries a section along a path, like a handrail or a molding.
- LoftConnects outlines in sequence, like a tapering piece.