Modifiers

A Modifier is an object that changes the geometry of the objects placed inside it. The original stays intact and editable: taking the object out of the modifier brings the mesh back as it was.

A modifier inside another applies on top of the other's result.

How to use

  1. Add the modifier in Add Modifier.
  2. Drag into it the objects it should change.
  3. Adjust the properties in the Property Inspector.

The filter button at the top of the inspector lists the objects inside. Uncheck one and the modifier leaves it as it is, along with everything inside it.

If you edit the resulting mesh by hand, it stops following the properties, and the inspector lets you know.

In this section