Displacer
Pushes the vertices from an image or from noise.


The Displacer moves each vertex along the normal, by the amount a map indicates: light pushes outwards, dark pushes inwards. The map can be a texture of the project or procedural noise generated on the spot.
It only works where there are vertices to move, so the child needs subdivision. A plane with a single face stays flat.
Properties
- Displacement map: The map that drives the displacement.
- Strength: Maximum distance of the displacement.
- Midpoint: The tone that stays in place. Above it pushes outwards, below it pushes inwards.
- Scale, Offset U and Offset V: Size and position of the map over the surface.
- Invert: Flips the direction of the displacement.