Displacer
Raises and sinks the surface from an image or noise.


The Displacer raises and sinks the surface of its child following an image: light pushes out and dark pushes in. The image can be a project texture or noise.
The child needs divisions for the effect to show: a single face plane stays flat.
Properties
- Displacement map: The image that drives the effect.
- Strength: How much the surface moves.
- Midpoint: The tone that stays in place. Above it pushes out, below it pushes in.
- Scale: The size of the image over the surface.
- Offset U: The horizontal position of the image.
- Offset V: The vertical position of the image.
- Invert: Reverses the effect.
- Weld vertices: Keeps the faces together at the corners. When off, each face moves on its own and the corners open up.