Objects

An Object is anything that shows up in the hierarchy. Every object has a name, position, rotation and scale, and can hold other objects.

Families

  • Primitives: Ready made shapes, such as cube, sphere and cylinder. Almost every model starts from them.
  • Modifiers: Change the geometry of their children without destroying the original.
  • Lights: Light up the project.
  • Camera: A saved point of view, with a real lens.
  • Group: Organizes and moves sets of objects.
  • Asset: An object used in several places without copying, which follows the original.
  • Mesh: Imported or hand edited geometry.
  • Path: Drawings made of lines, which become solid inside Extrude.

Installed modules add their own types to the same catalog.

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