Objects

An Object is everything that shows up in the hierarchy list and takes a place in the project. Every object has a name, a position, a rotation and a scale, and can hold other objects inside it.

What changes from one type to another is the third section of the Property Inspector, the geometry one, and what the object does in the project.

Families

  • Primitives: Shapes generated from numbers, such as cube, sphere and cylinder. It is where almost every model starts.
  • Modifiers: Objects that change the geometry of their children, without destroying the original.
  • Lights: They light everything up. They have no geometry of their own.
  • Group: An empty container, used to organize and move sets of objects.
  • Mesh: Geometry without parameters, coming from an import or from manual editing.

Installed modules add their own types, which appear in the same creation catalog.

In this section