Collision

Deforms the mesh where another object touches it.

Before
Before
After
After

Collision deforms the mesh of the child where another object enters it, like a cloth sinking under a weight or a jelly squashed against a wall. The first child is the base; the others are the objects that touch it.

Unlike the other modifiers, the result depends on where the objects are, and not only on the properties: moving the colliding object redoes the deformation.

Properties

Collision
Variant
Strength
0.35
Radius
0.5
Falloff
2
  • Variant: How the mesh reacts to the contact: hard, jelly or fracture.
  • Strength: Intensity of the deformation.
  • Radius: Reach of the contact around the point that touches.
  • Falloff: How much the deformation dissolves towards the border of the reach.
Hard
Hard
Jelly
Jelly
Fracture
Fracture