Collision
Deforms the mesh where another object touches it.


Collision deforms the mesh of the child where another object enters it, like a cloth sinking under a weight or a jelly squashed against a wall. The first child is the base; the others are the objects that touch it.
Unlike the other modifiers, the result depends on where the objects are, and not only on the properties: moving the colliding object redoes the deformation.
Properties
- Variant: How the mesh reacts to the contact: hard, jelly or fracture.
- Strength: Intensity of the deformation.
- Radius: Reach of the contact around the point that touches.
- Falloff: How much the deformation dissolves towards the border of the reach.


