Bevel
Rounds the sharp edges of the mesh.


Bevel replaces each sharp edge with a narrow strip of faces. It is what makes a piece catch the light on the corner instead of ending in a dry cut, and it is usually the difference between a generic block and an object that looks manufactured.
Unlike the edge bevel of the geometry editor, which acts on the selection, this one applies to the whole mesh of the child and keeps redoing the result when it changes.
Properties
- Width: Width of the strip that replaces each edge.