Mirror
Duplicates the mesh reflected, with the seam welded.


Mirror adds a reflected copy of the mesh on one or more axes. It is useful to model only half of a symmetric object and let the other half follow along on its own, even while you edit.
Properties
- Axis X, Axis Y and Axis Z: Which axes to reflect on. More than one multiplies the copies.
- Merge: Welds the vertices that meet on the mirror plane, leaving the seam continuous.
- Merge distance: Maximum distance for two vertices to count as the same point.