Property Inspector
The Property Inspector shows the properties of the selected object.
The properties are divided into three sections, the first two being the same for every object.
Transform
Position, rotation and scale of the object.
- Position: Where the object is, in meters, relative to the parent object.
- Rotation: Rotation of the object, shown in degrees.
- Scale: Size multiplier per axis. The lock beside it keeps the proportions, making the three axes move together.
Scale and the measurements of the geometry do different things: scaling a cube by two stretches the mesh that already exists, while doubling its width generates a new mesh at the new size.
Appearance
Visibility and finish of the object.
- Visible: Hides the object without removing it from the project.
- Surface: Defines the finish, which can be a color, a material of the project, procedural noise or pattern, or inherited from the parent object.
- Shading: Smooth interpolates the normals and makes the surface look curved; flat gives each face its own direction, which is the characteristic low poly look.
Geometry
This is the section that changes from one object type to another. Each type has its own, described in the primitives section.
Editing properties
Numeric fields can be used in three ways:
- Drag the slider
- Drag over the number
- Type the value straight into the field
Some fields have a flexible limit, where the slider stops at the maximum but typing a value above it is still allowed.
Right clicking a property opens the context menu, where you can copy, paste and go back to the default value.