Geometry Editing
Geometry Editing is the main mode of the Tinypoly editor. In this mode you can create and edit objects, change their properties and geometry, and put a whole project together.
It has 4 views, the main one being the perspective view and the others being orthographic.
The main side panel is the Property Inspector, where the properties of the objects are changed. Each object type has its own properties.
Tools
Transform
Object transformation tools.
- Select: Default tool, click to select objects.
- Move (G): Tool to move objects with the gizmo.
- Rotate (R): Tool to rotate objects with the gizmo.
- Scale (S): Tool to stretch objects with the gizmo.
Mesh Editing
Geometry editors.
- Vertex Edit: Turns the vertex editor on and off.
- Edge Edit: Turns the edge editor on and off.
- Face Edit: Turns the face editor on and off.
With at least one of them on, a floating bar appears over the viewport with the operations for the element type in use.
- Add Vertex (A): Creates a new vertex in the geometry.
- Loop Cut (Ctrl+R): Cuts a ring of edges around the geometry.
- Bevel Edges (Ctrl+B): Splits the edge in two, rounding the corner.
- Extrude (E): Pulls the selection outwards, creating new geometry.
- Inset Faces (I): Creates a smaller face inside the selected face.
Creation
- Add Object: Opens the catalog to add primitives, lights and other object types.
- Add Modifier: Opens the catalog to add modifiers. Modifiers change the geometry of the objects placed inside them in the hierarchy.
Sculpt Mode
This editor also has an editing submode called Sculpt.
Sculpt mode has several tools to manipulate and deform the geometry, which push, smooth, inflate, flatten and crease the mesh.
- Draw (D): Pushes the region along the normal of the point where the stroke started, so the surface rises as a whole.
- Grab (G): Drags the vertices under the brush along with the cursor, keeping the relief they already had.
- Smooth (S): Moves each vertex closer to the average of its neighbors, taking out the irregularities.
- Inflate (I): Pushes each vertex along its own normal, thickening the region.
- Flatten (F): Moves the vertices towards the average plane of the affected area, leveling the surface.
- Pinch (P): Pulls the vertices sideways towards the center of the brush, thinning the stroke without sinking it.
- Crease (C): Does the same squeeze as pinch and also sinks along the normal, marking a groove.
The size, the strength and the edge softness of the brush are in a floating bar over the viewport, together with Invert Direction (X), which flips the way all the brushes work: draw starts digging, inflate starts deflating.
Menus
File
- New Project: Creates a new project.
- Open project...: Opens a project. If you are logged in, it opens the list of projects in your account. If you are not logged in, you can choose a
.tnpfile from your computer. - Save: Saves the open project. If you are logged in, it forces the project to be saved. If you are not logged in, it saves the
.tnpfile of the project on your computer. - Share: Creates a public view link for the project or adds collaborators to it.
- Import: Imports files from the computer into the project. These files can be 3D models, textures, materials and so on.
- Export: Exports the project to the computer. It can export the 3D models, textures and materials.
Edit
- Copy, Cut and Paste.
- Duplicate: Creates a copy of the selected object.
- Rename: Renames the selected object.
- Select All: Selects every object.
- Delete: Deletes the selected object.
Geometry
- Convert to Triangles and Convert to Quads: Converts the topology of the geometry of the selected object.
- Merge Vertices: Welds the points that are practically in the same place.
- Recalculate Normals: Recalculates the normals of the faces of the selected object.
View
- Show Normals: Shows the direction each face points to.
- Show Vertices: Shows the vertices of the geometry.
- Show Wireframe: Shows the edges on top of the surface.
- X-Ray (Alt+Z): Makes the object translucent, to see and select what is behind it.