Mirror

Duplicates the mesh reflected, with the seam welded.

Before
Before
After
After

Mirror adds a reflected copy of the mesh on one or more axes. It is useful to model only half of a symmetric object and let the other half follow along on its own, even while you edit.

Properties

Mirror
Axis X
Axis Y
Axis Z
Merge
Merge distance
0.001
  • Axis X, Axis Y and Axis Z: Which axes to reflect on. More than one multiplies the copies.
  • Merge: Welds the vertices that meet on the mirror plane, leaving the seam continuous.
  • Merge distance: Maximum distance for two vertices to count as the same point.