Material Editing
Material Editing is where you define how the surface of the objects reacts to light: color, metalness, roughness, emission, transparency and the maps of each one. The result shows on a preview sphere.
In a material with a custom shader, the shader values are in the Uniforms panel.
Menus
File
- Export Material: Downloads the material of the selected object, as Export as MTL (to go with an OBJ), Export as JSON, Export for Blender or Export for Cinema 4D.
View
- Show Vertices: Shows the vertices over the preview.
- Show Wireframe: Shows the edges over the preview.