Material Editing

Material Editing is where you define how the surface of the objects reacts to light: color, metalness, roughness, emission, transparency and the maps of each one. The result shows on a preview sphere.

In a material with a custom shader, the shader values are in the Uniforms panel.

File

View

File

  • Export Material: Downloads the material of the selected object, as Export as MTL (to go with an OBJ), Export as JSON, Export for Blender or Export for Cinema 4D.

View

  • Show Vertices: Shows the vertices over the preview.
  • Show Wireframe: Shows the edges over the preview.