Uniforms
The Uniforms panel shows up when the selected material uses a custom shader, and edits the values declared in it.
Uniforms
Intensidadefloat
Corcolor
Direçãovec3
Escalavec2
Each uniform becomes a field by its type: float becomes a slider, vec2, vec3 and vec4 become number fields, and colors get a color picker. The refresh button reads the shader code again after you change it.